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Stuff in the update coming up so far: Looks like we were able to do an "enemy is about to hit" indicator it's a pulsing cracked skull on...
Debuff icons would have been really good. Better UI information in general. We'll do what we can with this, though some things would really...
If anyone's having crashes in the update version, let me know. We're getting Testflights out for fixes. The shield takes every hit, even minor...
Yeah I've seen that one, not sure what causes the second bit. What did you think about the Elite Guards and the final boss fight?
Nothing on the Paladin yet! I'll probably do more stuff on him when the design is finalized, likely closer to January. For the default shield,...
Thanks! I'd imagine Rogue would eventually get murdered by big rooms of difficult enemies. Rogue was never that good at fighting a bunch of...
It's got some bug and signposting issues. I'll see if I can fix some things and get it higher with the next update. Besides those, the design...
If it's before it, it'd be only slightly before it.
Having a really good debugger would have been great, but it's a pretty big task. Especially something advanced enough to say the "why" of the...
Yeah DQ didn't have it. It would be a great feature, just a really hard thing to add at this point. If you track down a way to screw up his...
Still tracking down the crash bug for Catacombs. Seeing if we can get people in on a Testflight that are having the crashes. Send support an email...
Yeah I'm just watching for feedback on everything. Distract only works against beasts, but it turns out a lot of the strongest enemies in the game...
Thanks for all the feedback and reports everyone, it's super helpful. It's kind of hard to say if any class is way too strong/way to weak...
Oh woops, didn't see the two new posts when I made the last post. - Yes, another enemy can kill you if it attacks the Priest when she's...
- Still trying to figure out the Wither thing. It's possible that if the game was lagging really badly for no reason, it glitched out the no-kill...
Haha. To be fair though it's also the difference between a complex turn based game and simpler action one. With an action game with less...
I think pulsing might be best for the 1/3 thing. Could change the kick text to "works on lightweight enemies", then say which enemies are...
- Tracking this down, not really sure yet why this would happen on some more modern devices but not others. What iOS version are you running? -...
Thanks, got it. Seeing if that helps us.
Once you get enough upgrades, and especially with some of the equipment you can get, you can kick and dodge without having to wait for more...