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I do...programming isn't so hard, and 9 isn't so young, that this isn't possible. It's not completely uncommon for very young teenagers (12/13)...
That's what games are made of...lots and lots of "general coding stuff". Think of those things as building blocks. Unfortunately (or maybe not),...
Unity doesn't really use Objective-C at all. You can use Javascript or C#, although Unity's Javascript is only superficially like "normal"...
Shiva and Torque, although I'm not sure if Torque for the iPhone is actually done yet, or at least there have been no iPhone apps developed with...
Sure. --Eric
There's more than one language; you can use C# as well. Regular Unity has Boo (similar to Python) as a third option, but I don't think that works...
Objective-C is a language; Xcode is a development environment which supports (among others) Objective-C. --Eric
Well, I did say that it might be better to get some programming experience before using Unity. If you already had experience, I'd say go with...
Actually, making a 3D game in Unity is easier than making a 2D game the "hard way" with Objective C. The only thing that's harder is making the...
It's $200 for Unity Indie + $400 for Unity iPhone Basic. You can spend $1500 for Unity Pro + $1500 for Unity iPhone Advanced, but it's not...
Read the docs, do the tutorials, browse the forums, try your own simple apps, then repeat as necessary until enlightenment sets in and you can...
If you want to do 3D games, you'll be able to get results much faster with Unity instead of having to spend months/years learning all the ins and...
I mentioned this in the other topic, but just in case somebody comes across this and doesn't know, that's wrong. You need programming experience...
No, it's not. If you can't code, you will get nowhere fast with Unity. You have to use C# or a variant of Javascript to develop your apps (which...
If you want to use Unity at some point, don't get the mini. It won't do occlusion culling (which you might not need, but then again you might)....
Well, that's only the regular version of Unity; the iPhone version is currently a separate product that's Mac-only. There's some talk of...
Nope; you need XCode. --Eric
"Genius is one percent inspiration, ninety-nine percent perspiration." So a 1/99 split seems fair. Otherwise you'll have to pay up-front for...
It's a Unity issue, if you use the "sprite on plane" method. If you use the 2D methods in Unity, it's easy to have pixel-perfect graphics, but as...
Unity does have a couple ways of doing real 2D, but neither is particularly suited for gameplay graphics--they're mostly intended for stuff like...