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It's Unity, not Unity3D. Zombieville USA was made with Unity, so 2D definitely isn't out of the question, but somebody not familiar with game dev...
$10 doesn't bother me much. OS X upgrades are $120, after all. --Eric
Well, that can't really happen right now because lots of new people buy iPhones or iPod touches every day; it's an expanding market. --Eric
If you use Unity to make iPhone apps, then you use Mono, and C# or Unity's version of Javascript, which is more similar to JScript. Only version...
Since the App Store description for Realmaze3D was translated by SMN into French, the sales in France went up 300% yesterday. Sales overall have...
It's not an image. ;) I use OS X 10.4.11 on my Power Mac G5, and OS X 10.5.6 on my Mac mini, which I use for iPhone development and have as a...
SMN is making a French translation for Realmaze3D, and the App Store description too. My French is minimal at best, but it looks great to me, and...
Me too. :) So far this has largely been: "Put a great deal of work into the game, make something you yourself enjoy playing, and hope for the...
The link was posted above, but here it is again: Link! --Eric
OK, I guess it doesn't take a few hours after all. :) See you in the "iPhone and iPod Touch Games" category! --Eric
Approved! Realmaze3D has now been approved by Apple! Hopefully it should show up for sale worldwide soon; I've set the release date to today but...
Thank you, I will try not to abuse the potential. :) I think the climbing is what makes the game for me; there's a sense of progress you don't...
That's fair...I think it's more compelling than you might expect, but then again it's possible I'm biased. ;) Let me know if you want to try an...
But can you climb up & down through multiple levels? :) That's what I mean by real 3D. Thanks! I got a chance to put into practice my ideas...
Yep, good idea. A bit much for the first update I think--while it's tempting to throw everything including the kitchen sink in there,...
Thanks for the comments! Glad you're liking the music & video. The game is actually even smoother than the video shows, but I too was happy with...
Yeah, sorry, upon much reflection I think I might have to pass on that particular idea. ;) Anyway, here's a gameplay video I just put...
That would indeed be quite cool and I would like to do something like that at some point. It's beyond my networking knowledge at the moment, so...
Using a low-pass filter is better because it's slightly faster to implement and doesn't have lag. But generally I agree. --Eric
I would say so. I'd recommend becoming reasonably familiar with Unity before jumping into Unity iPhone. There's very little functional...