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Awesome, Mew! Figured we could count on your support! :)
The big black rock(button) on the bottom right side of the screen brings up the menu bar. The menu bar contains all the buttons for options,...
Thanks! It will be standalone. Its file size will be too big for universal, plus we couldn't afford the work involved without making it a...
It has been discussed, but since we don't have an actual iPad to test that sort of thing on, that's not something that can go into version 1.0....
Thanks a bunch! :)
Glad you like it! :)
:eek::eek::eek::rolleyes:
Our most successful game on the iPhone is coming to the iPad! If you're a TanZen fan, this new version delivers the same great experience you...
Glad you like! :)
Yes, it's usually a 2-3 days behind. :)
All versions. Apple doesn't know the difference between a dot release and a major update. It's just a number to them.
I think you're going to find that devs will take this opportunity to design specifically to the strengths of the new device, and cater to the...
Can't the current customer play the iPhone version on the iPad? That is the piece of software they paid $7 for. Any development costs money, and...
One significant difference is the screen aspect ratio. It does not match the iPhone, so it will require different game logic, if the goal is to...
I would assume the iPad section of the App Store can only be seen by the iPad, and vice versa. Otherwise it would be a mess. If a game offers...
Yes, you're over simplifying things. Even the simplest games have more art assets than you think. Recreating art takes time and usually money....
Not so much. Way too easy to rig. If those sorting methods were available, paid apps would go free for a small period of time to gather mega...
I noticed it about an hour ago. Seems to be back to normal, with some adjustments for the instant sales some apps received.
Things just got fixed. Massive changes everywhere. Some devs won. Some lost. And some didn't change at all.
I'd be perfectly happy with that. :)