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Not sure, but it's actually been $150 for quite a while now. (And yes, all your stuff on the store vanishes in a puff of smoke.) --Eric
You can set iTunes to any given country and see for yourself. :) --Eric
You're not going to be able to publish an iPhone game without a Mac anyway, so you might as well just get one and run Gamesalad on it. --Eric
I do have Unity (buy the game in my sig, it was done in Unity ;) ), but I think it would be better to post that sort of thing on the Unity forums....
Sounds like you just answered your own question. You don't really need to do that in order to use Unity iPhone, but it's a good idea to know...
After my game dropped out of the top 100, sales declined steadily, and after a few weeks of watching the downward trend, I changed the price from...
Good to hear that info, and indeed I think there might be different pricing of Wiiware/in-store games. I won't bother asking what you're doing,...
You need Unity Wii to make Wii games (it's a different app, I've heard a $30K figure for the price), plus a Nintendo dev kit, not to mention an...
11, actually. Definitely not anything like 5; it used to be 9 before OS 3.0. --Eric
Yep. Is there any other kind? Out of curiosity. :) --Eric
About 75% increase with New&Noteworthy in the Games section compared to the previous week, although still a little less than the first week (which...
After posting a bit about my game on the forums, I got an email from the TA guys asking if I'd be interested in being featured. My first reaction...
It's been said that being featured on TouchArcade seems to help. Indeed, what happened with my game supports that theory. --Eric
The last thing Apple needs is more iPhone developers.... But they do like to sell Macs, so they have no motivation to do as you suggest. --Eric
Just a head's-up that Unity Indie is now free. That makes Unity iPhone Basic $400 instead of $600. --Eric
Multiple resolutions are not very important if you're doing a 3D game (multiple aspect ratios are more problematic although still dealt with...
This is incorrect. I had my game translated to French, and the sales did increase noticeably. I also did Spanish and Italian...Spanish got some...
That was true a long time ago, but Apple has long since changed it so that your chart position gets reset when you go from paid->free or back....
I've gotten some; mostly it's feedback about gameplay features, which is nice to hear. I've gotten a few which should have been directed to Apple...
"Authoring" isn't the name of a product, "authoring" is a word that describes what you do. ;) Unity: 30-day trial freely downloadable by anyone...