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Guy needs to check his email.
I just made 4 vertical lines of rockets (about 5 towers long from each exit), upgrading periodically, then placed 4 lasers in line with the...
One level 7 shock ought to hold you over for a bank of level 6 missiles. You can add a second shock tower so you don't get caught defenseless...
I wouldn't say The Hatch is the hardest level, because the strategy is so obvious. It does take fast fingers though. The key to beating it isn't...
Several of the maps can be beaten with wildly different strategies, others with similar pathing strategies with variant tower placement. And yes,...
To beat this level, you just have to "juggle" the creeps. What this means is you simply block off all the passageways except one, and when they...
There is an option to turn down the intensity. Go into options and click "Hardcore Mode." It will change into "Novice Mode." I suppose this...
Um, the reason it is giving you red hexes and not letting you place a tower is because you are trying to completely cut off the routes to the...
There are 8 green towers in my screenshot. The top 6 (so NOT the two closest to the vortex on the bottom) will go down before the first round....
There is already a solution posted above, but here is a more elegant one. I'll never understand why people use so many shock towers... the guy...
Use laser towers at the spots near the wall that line up with the creeps coming out of the Y. Upgrade them in turn depending on which side the...
Thump towers are pretty worthless. The only reason to use them really (aside from the levels that pretty much force you to) is to kill the pulsar...
This is called "juggling" and it's a well known and often abused "flaw" (in that it's hard to find a system that prevents it) in open-field TD...
This is way overkill. You only need a couple laser towers upgraded, maybe a few blasters for direction or just a saftey net. The creeps will...
It's just odd to be rewarded for NOT killing creeps as fast and as devastating as possible. In some cases, being bad at the game will get you a...
You get more points by increasing your multiplier. You increase your multiplier by killing creeps closer to the exit. Normally each creep you...
Needs Fast Forward.
The problem with high scores in GeoDefense is the way you obtain high scores is completely different than the strategy for beating the levels most...
Have you increased the mana for a laser special shot and toned down the shock tower? If both of those things are the same as in the last update...
This is because in the last update he made the slow towers WAY too powerful. Hard1 doesn't have slow towers, thus it's difficulty was unaffected,...