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Now that is a fun idea, best of luck!
We just released Backlash that was developed in Gamesalad. It's good if you're not a programmer but it has some limitations. I think we're going...
For Backlash we plan to do 10-15 levels (out of the 40 total) and then the splash screen to buy the full version - figure give people a taste of...
It's simple and to the point if that's what you're going for, can't argue with that.
Here are some screenshots - I'm working on the gameplay video right now! [IMG] [IMG] [IMG] [IMG] [IMG]
Backlash was just approved for sale and will be released 4/26! I'll be making a gameplay video this weekend for you guys to watch
Now that you have exposure and a userbase, do an update and put some ads in. I mean really, what do you have to lose at this point?
http://www.iphonedevsdk.com/forum/iphone-sdk-development/
Thanks! One half of Sinecure Industries works as a graphic designer We're "Waiting for Review" as of Sunday, so as soon as that's done I'll...
Sinecure Industries is the developer and I have no idea what that other thing is. It's nothing like it whatsoever. You're in direct control of...
Questions? Comments? Concerns? Encouragement? Discouragement?
Flick a ball through 40 levels of a giant machine in a unique steampunk inspired puzzle experience. Use your wits in combination with pieces of...
We've been "waiting for review" since Sunday - bleah