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New Hope (then check the Star Map for hotspots with active bounties). Conserve your missiles, save them only to secure kills. Fire away when...
They only load if you've equipped the modules. Did you launch into space without checking the hangar first? There's starting weapons and modules...
The first thing I did was implement a typical joystick option to pilot the ship like in other games. I quickly found it was not feasible because...
1. That's a good point. I meant for users to toggle their cargo to "close" the cargo bay. But the Star Map also works. 2. I'll add the suggest to...
Yes I admit those lifepods are the most annoying thing when you're not used to mastering the ship flight. By the time you get good though, the...
Use the active pause feature! If there's some ships zipping about too fast, pause, and analyze the situation. Later when you have squad mates...
It is definitely not a mobile game**, it was designed to be an old-school space trader and combat game with modern features and dynamism....
Thanks! For more advanced flight moves, you can toggle the boost/afterburners to quickly get out of a turning slide. ie. temporarily disable...
1. You can drag it to the $ icon on the top left to sell weapons or modules. You can also place it into storage by directly dragging it over to...
I optimized it using the iPad Mini 2, I was getting 1 hour ~20% battery. On the iPhone 6 Plus if there's a lot of background activity it consumes...
Tractor the loot can near your ship? Ok, you still would have to tap it to select which loot you want to take (some loot are contraband in a given...
Thanks! :) Oh, in case you guys skip through all the tutorial text (pfft, who reads 'em?!)... don't forget to use your skill-points, touch-hold...
Thanks. Per your question about sandbox, the goal is to be famous & talented enough to join a major faction, access their best ships, mods and...
Definitely unplayable even if it ran due to how small the screen size is.
The iPad Mini 2 was my main development device. It runs well. :) There's lots of random encounters (dialogues), they most have multiple...
No, I made sure the on-screen UI enabled fluid controls that is very responsive. My game engine does not support controllers on iOS unfortunately.
Thanks @link A lot of people often asked me when the PC version was released: "is this like Space Rangers 2/Privateer/Freelancer/Escape...
I think the text would be too small to play well, along with other UI elements.
Thanks! I wanted the music to fade out, not to repeat often. Space... travel in the silent void... until interrupted by the sounds of combat.
Unfortunately, us devs do not have the ability to filter out specific devices. Thus we have to put a note or warning for users. Because I only...