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Sounds good, thanks for the useful info!
I must admit, this is the area which I wish was easier. I've been using Pond5 to source sound effects and music. You can use download comps until...
Well you automatically have copyright of the graphics and I presume in the contract it says you own all the code and that he isn't stealing...
It is a tricky area as no one wants their game copied but at the same time every game developer has to appreciate most of what they are putting...
..oh I forgot to add, ignore any 'death threats', it now seems to be the norm on the internet to say these phrases. Trust me, they don't mean it...
Reading the articles it's claimed that outsourcing was involved? If this is true, no doubt they told you it was really secure.This is one of the...
To be fair, I could only see this on the website rather than iTunes and even then it didn't say for which version or date?
That would take me serious effort to make a site that bad. Are they stuck in 1999?
At one time that was a solution as a Kickstarter game released a free version with limited content which then their backers could enter a code....
I was just wondering if anyone has any solutions in regards to volume distribution of iOS games? Essentially Kickstarter is used as a preorder...
Thanks, I really appreciate the advice :)
Out of interest, what assets did you find really useful? Any which will help 2D development? We don't want to reinvent the wheel, at the same time...
True about being able to do 2D previously but it's great they've now added a workflow and tools to work better with 2D. Also true about the...
We've been looking at Marmalade to create a 2D arcade game for IOS and then maybe other platforms later. Ideally we can use a game engine such as...