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Thanks, Exact-Psience! :)
Traps on sale this week Traps is on CRAZY SALE this week, from $4.99 -> $0.99: [IMG] Daniel
Annoyingly long 1st post truncated Edited the very first post to avoid 3 screens of scrolling, for those of us who still use the browser version...
I'm also curious if there's any general setting to avoid seeing the first post in threads. In this particular case though... if there are no...
No, we didn't want that kind of fallback due to a couple of reasons. The most obvious one is cheaters! By using UUID as identifier we could...
Correct! Old players with new installations will lack the feature too. In short, to be able to use the DG website: 1) You must have fired up...
The problem in general: Remember all that media hype a few years ago with the UDID (unique device identifier) and how a few evil-minded...
Good news! The update has just switched to "In review". As long as they don't find any problems, it's usually approved within a few hours.
Since it's a finished product, with no actual "levels" but a story that goes from start to an end, adding levels (or rooms) would just be...
Updates and new platform Traps is now released on Steam, with support for keyboard controls (cursor keys or anything you configure) and USB...
Haha :D There reason I was asking was if anyone was curious to check out the levels in advance, before starting digging in for real next week....
I realize the majority of you in here play the iOS version with the DG leaderboards. But still, it doesn't hurt to ask... Would there be any...
You're right on everything, including the fact that there really is no "terrain" above the screen. Just a small piece of the transparent bar above...
Yup! [IMG] That's actually an awesome idea!
More stats on the new levels... 8 levels with turning wheels (the black ones) 9 levels with spinners (the small white/red ones) 5 levels with...
In our experience, about one week in 90% of the cases. In rare cases, two or three weeks, but I think that hasn't happened the last few years....
In other words, you can still trigger the glitch, it's just a little more difficult like in level 71+ EDIT: Also, this would make it easier from...
Hmm, I just counted the number of levels that use trapdoors in the new pack. There are only 5 of them. And taking into consideration that I'd...
Sure, then "level 1 - 70" behavior it is... except for Garfield, Wiz and Prog which gets tougher-than-level71+ ;) Seriously though. Are more...
If I recall right, this bug only worked on level 1 - 70 in the original pack. Level 71 and up was patched. So at least from my point of view,...