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Long time no update. Well life got busy so this project and app development in general was put on hold. The good news is over the last month or so...
Hey guys just a quick update. Back to work on one of the new classes. Doing initial testing and design/programming of new skills. Not much to say...
Hey guys sorry about the lack of updates got a bit side tracked with a freelance website development project that I had to complete. Also need to...
I’ll have to take a look at services and what can be done but translations most likely won’t happen. I actually have to write all the text into...
While the bug may have been fixed pretty quick he prob had to get all of his marketing / promos in line for a new launch date. If he was getting...
Hey thanks for the support. Yea unfortunately I had to take about a year off to work on a pc project which I’m still kind of working on as well...
Going to put quests on the back burner for now and focus on classes. Ideally you’ll start with 3 classes to choose from and be able to unlock up...
Rewrote the reward system you will also be picking a reward right at the start of the game that is class specific for the most part. For example...
Also on mobile don’t see edit post but thinking about adding a create you own weapon reward. Would be a base level weapon and as a player you...
More polishing of the first 4 floors about 40 battles. Added a few items skills and pets to add some more depth. Going to start in on a quest...
Worked on polishing things a bit more as well as created some new items for the floor completion rewards. The item rewards for beating eat floor...
Thanks hoping to have early testing going sometime mid feb. Things are going well never know how things are going to shake out but so far so good.
Testing the first 2 stages and fixing bugs as they pop up as well as adjusting difficulty where needed. Added about 5 new npcs as well as some...
Managed to get shops randomized still working on what rules will dictate them. Right now you have 10 battles per floor and each floor has a...
Spent a good amount of work last night on the system and it looks like I should be able to do both a adventure mode (endless deaths) and a...
Randomizing seems to be solved so I am able to randomize spawns by certain variables such as level skills rareness etc. What that means to the...
Working on and testing randomizing which monsters you fight each round (this is kind of the first step to a perm death mode otherwise things would...
Any idea on new release date? bug must have been pretty intense or just coordinating a new good release date?
Didnt get much work done tonight however I solved a big problem plaguing development and kind of wanted to notate when I solved this and how....
Finished up the first 2 sections of what will be about 10 sections got that polished up adjusted drops and tested with a few classes. Started in...