Separate names with a comma.
I have several Lite/free versions that accumulate small amounts each day, which add up to a reasonable sum at the end of the month. By reasonable...
I pay my mortgage and car payments with ad income from the free/lite versions of my games. :)
Bingo!
Just to play devil's advocate a bit... That doesn't mean any of us have to cater to the unrealistic expectations of the vocal minority. Not...
I'd wager that your chance of making a profit, given your full twelve requirements, is much smaller than mine is. :)
Exactly. If you can create 10+ sources of income (games, IAP, ads in Lites, affiliate links, etc.), with each source bringing in low to moderate...
Glad you liked it! We did too. That makes three of us! :P
Thanks! Yeah, game is pretty much done. Mostly just putting in the final puzzles, achievements, and waiting for a time slice from our Zen...
Yep, fans consistently ask us for more puzzles. :)
Fans of TanZen and Zentomino get ready to find your Zen again, in a whole new way! [IMG] - Over 500 puzzles! - 19 unique pieces! - 4-12...
All of those can be changed per version.
Correct, if the subviews are all children of the view. The app in question had a few odd design choices, due to my complete lack of experience...
No, the proper thing to do is to use a view controller, and let the system rotate the whole thing for you when it detects a shift in orientation....
Yes, when I made an iPad version of my most popular iPhone game last year, which was never designed to rotate when it came out in 2008, it was a...
Sure, it'd be nice if that were true. But it's not trivial to add to all games. Some would be easy, some not so easy. Devs have to weigh the...
Apple requires apps to work in two landscape or two portrait orientations on the iPad. If the games you are playing do not support this, then...
I'm assuming you're trying to make an iPhone app. If you're making a Mac app, the following does not apply: Yes, it's normal for the app to...
We are not trying to be negative. We're trying to tell you what is typical for the App Store. The same people who like Word games, and Words...
Okay, hold on a sec. You want to spend a large amount of money to develop a game for a platform you haven't even used before? And you haven't...
You don't own the device you're planning to spend a lot of money developing for? There are two apps. The free one shows an ad after each...