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Awesome! Thanks for the kind words. We're working on making the game more understandable for new players, but I'm super glad you made your way...
Most recently, we just updated the look of the Power Cards - it makes them look nicer, which is a plus, but it also makes it way more clear...
Thanks, McGuffin! Interestingly, though, it's not *quite* time to spread the word. The new user experience is super rough. But by having...
One of the TA guys is checking it out, so hopefully we'll hear something at some point. :D
We launched it pretty quietly intentionally. As you know, there are parts of it that are still pretty rough - but having it live means it's way...
WnB - drop us a line at support anyway with your username. We can definitely find it. :D
WnB - e-mail us at [email protected]. Include your serial number (go to the blue square in the upper right, and it's right below your handle)...
...and we're live! https://itunes.apple.com/us/app/give-me-fuel-async-card-battle/id944089927?ls=1&mt=8 Started a thread on the main "iPhone...
Heh. Not sure whether I did that wrong, or whether it just takes a little time to propagate, since I'm not even sure the game is live everywhere...
https://itunes.apple.com/us/app/give-me-fuel-async-card-battle/id944089927?ls=1&mt=8
9am PST tomorrow!
https://vimeo.com/163485396 An example of some of the new in-game animations.
New perspective for the "main screen" is in - dropped the POV to behind the shoulder rather than the more isometric-y perspective we'd been using....
Just did a bit of a retune to nerf some defensive cards & add some counters to turtlers. :D "Tracking Shot" does more damage to an opponent with...
Thanks, vektorachitekt & Spikeyflip! Pretty crazy. We'll be releasing two days to the year after we officially started Wonderspark, and about...
This is how I feel about finally getting through approval:
The game is APPROVED! We're looking at a launch on 4/21! Gives us that last little bit of tweaking time, and time to let the folks at TA know we...
One thing that we've been thinking about, now that some of the core mechanics are getting ironed out is "what do we do next"? There are a lot of...
New meters are in! There are still UI changes to be made to polish things up, but the meters were a big shift from "tons of numbers everywhere" to...
One thing that's been an itch in the back of my mind for a while... We designed this game in part because some of us have small kids, and we no...