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Update 31: Final Touches For Testing! I am working hard at getting testflight testing ready. I knocked out a TON! over the last few days so here...
Update 30: Polished off the warrior class as well as some skill tree features. Got a build off to some local testers so not much to update on that...
Update 29: Spent most of the week working on updating design to more of an island/dungeon theme rather than the futuristic theme from the...
Update 28: -Crafting- Revamped crafting materials that drop (to fit new island theme) and crafting formulas to reflect those materials. Added...
Update 27: Updated and standardized the skill lookover / info. For damaging and healing skills it shows the formula and damage range based on...
Update 26: Over the last few days I setup a discord and subreddit for the upcoming game and the previous games. Discord:...
Update 25: The elemental system code wise should be added and complete now I’m just working on adding this to the game content/build wise. This...
Update 24: Good/Great and Bad news. So let’s get the bad news out of the way first. Testing will likely be pushed back a week or so but the...
Update 23: Well I went for it and made great progress yesterday on adding elemental damage. Cods wise it’s about half done. I have all the...
Update 22: Just testing and polishing over and over til everything has the right feel. I have 3 things I’d like to get added that I am working...
Update 21: Spending most my time prepping for the beta. Playing through the second zone and working on item depth and skill depth. Making sure...
Update 20: Started work on mapping out the 3rd zone and it’s npcs / skills / drops while I had a few days away from the computer. Outlined two...
Update 19: Polished up the starting zone (ship you escape from) with design and story. Added 2 pets to the 1st zone (cove) and fixed some minor...
Update 18: Spent a good amount of time writing a new system in the game which will allow for less of a linear adventure. Not to give too much...
Update 17: worked on npc depth for starting zone. added about 5-10 diff skills drops images etc for these new npcs. Remapped a few floors to fit...
Update 16: got quite a bit done I’ve the last few days regarding the framework of the game. Upgraded from 1 moving on screen element to 3. This...
Update 15: spent some time over the weekend working on the third zone map, design and layout. I mostly spent time on the pixel art for the world...
Update 13. Recoded some systems to work properly with the new game. Improved traps Monster encounters World item find World pet find Polished...
Update 13: Got the second area mapped in game. Since it’s a bit of a maze this was more challenging than expected but I’m pretty happy with how...
Update 12: Put the finishing touches on the first pirate zone. I feel happy with how it turned out and all the added things to explore in it....