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That's not a bad idea :) If it looks easy, I'll try to get that in. The main reason is to give some feedback about the way health/mana are...
This is actually somewhat by design; I found it annoying to have to close the spell menu each time. I tried to be somewhat intelligent about it,...
I believe I sent out a debug build instead of a release build, so it wouldn't be able to install on anyone's device. I'll send out an updated...
New build should be on its way in a few minutes. Still on the TODO list: achievements & improvement equipment screen, then I think it'll be time...
This is a really strange issue, but I will keep an eye out for it. Thanks for reporting. No new build tonight, but I did implement a tweaked...
If you attack the boss and it closes, that's a bug :) I'll double-check this issue since a few people reported it. sk47z, I think you sent me a...
Ahhh -- I had read about the weak linking, but I totally missed the deployment target. I assumed if I set the BaseSDK version that it would...
I actually thought of a similar design, but I didn't do it specifically because it wouldn't fit as-is on the current bottom bar. I could make it...
I'd like to include Game Center support for devices with iOS 4.1 or higher. As far as I can tell, the only way I can compile using the GameKit...
It will work exactly the same as it does now (selecting a rune minimizes/hides the casting interface).
Not yet. I plan on sending one out this evening (4-5 hours from now probably)
Yeah, I played for a few hours last night and I agree that the rune menu button is somewhat broken. In the latest build (the one I'll send out...
Thanks again for all the feedback. I'll respond to it when I have a bit more time. Trying to get some code done right now :) For anyone...