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Collectible Card Games (CCGs) are really flourishing on mobile devices according to a new study by SuperData Research. While relatively-simple card games, like Rage of Bahamut and Marvel: War of Heroes, were quite successful on mobile a few years ago, this new research shows that players have shifted to more complicated CCGs, like Blizzard's Hearthstone [Free], and this shift has brought with it a startling amount of money that has placed CCGs at the top of mobile gaming genres in terms of revenue. According to the report, the portability and popularity of mobile devices have created an excellent environment for CCG players, many of which have transitioned from playing physical CCGs to digital ones...

'Engines of Vengeance' Review - Heavy Metal

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August 11th, 2015 4:14 PM EDT by Nathan Reinauer in $0.99, 3.5 stars, Fighting, Games, Reviews, Universal
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I’m not sure what it is about iOS games and metal bands, but they seem to go together well. Take Hail to the King: Deathbat [$4.99], for example. The hack ‘n’ slash gameplay paired pretty perfectly with the music (and personality) of the band Avenged Sevenfold, and we even gave it a pretty favorable review at the time. Another example is… um. Okay, I could only think of one. But there’s just something about the gritty, messy nature of rock & roll that seems to translate well to tiny little taped-together indie games. Wait! Here’s another example: Engines of Vengeance [$0.99] by Serdar Balli. (And just in the nick of time. This review was going nowhere.)..




'Winter Fugitives' is Like the 'Crossy Road' of Stealth Action Prison Break Games

Argentinian developer HeavyBoat has spent the past 6 years busting out contract work for some big-time companies in the mobile space, like Disney, LEGO, and Cartoon Network. Now, they're on the cusp of releasing their first original game called Winter Fugitives. It's a stealth action game about breaking out of a remote prison in the mountains during a snowstorm. You're the last prisoner from your ward to join in on the unexpected escape attempt, so you'll need to sneak around barriers and avoid detection from roaming guards in order to break free. You'll have a chance to free additional prisoners along the way and even earn some money, which can be used to bribe guards who do happen to catch you. Or if you're quick enough, you can surprise guards and take 'em out the old-fashioned neck-breaky way. Check out the trailer...

We're streaming live on Mobcrush right now. There's a couple different ways you can watch the stream, and they all work equally well and it's really just a matter of personal preference as to which method you prefer. The easiest way to watch is just watching the embedded player right here on TouchArcade. In the interest of being polite, we mute the audio. If you're somewhere you can listen, be sure to turn it back up- the controls for that are in the lower right corner of the video stream. Alternatively, if you're on a mobile device, visit mobcrush.com/beta and download the free Mobcrush app. (It's in beta, so you'll need to agree to have it installed on your device.) From there, search for TouchArcade. If you follow us, you'll get alerts when we're streaming. Last, but not least, you can visit our channel directly in your browser at mobcrush.com/toucharcade. Oh, and if you want to participate in chat, you'll need to register over on Mobcrush first...

Here's The First Gameplay Trailer For The Upcoming 'The Walking Dead: No Man's Land'

About a year ago, AMC and Next Games announced that a new mobile game built around the fantastic Walking Dead TV show was in the works. According to Next's CEO, Teemy Huuhtanen, the company's approach was to stay true to the show's main themes like survival strategies, finding safety for the people in your party, making difficult decisions, and fighting the walkers. The game would have both hand-to-hand combat and strategic puzzles. The game's description on the official website definitely tries to touch on the themes Huuhtanen mentions, like the struggle to stay human in a world filled with death, the challenge of setting up a camp that can protect and sustain your people, and so on. The game's locations are also taken right out of the show, with Terminus and the Prison making their appearance on the game's map...

Another financial report (like the Konami one we wrote about yesterday), another piece of evidence that the best source of revenue currently is mobile games as console games continue their unimpressive performances. Take Square Enix, for example. In the publisher's most recent financial report covering the last three months, Square Enix declares that its Digital Entertainment section saw a 29.2% increase in Net Sales and a 81.6% increase in Operating Income when compared to the same period of the prior fiscal year. More specifically, Square Enix stated that smartphone games like Dragon Quest Monsters Super Light, Schoolgirl Strikers, Final Fantasy Record Keeper, and Kai-ri-Sei Million Arthur "have continued to ride high on [their] already solid growth." DLCs for Enix's MMO also had "favorable performances."..

'Operation Dracula' Review - One, Two, Three Power-Ups, Ahaha

I think I could play shoot 'em ups until the day I die. It was one of the first genres I experienced in arcades outside of fighting games, and to this day, it's by far the genre that I import the most. Ironically, Siberian Strike was one of the very first games I played on an iOS device as well -- it's in my blood. It's good that Operation Dracula [$5.99], in spite of its cheesy presentation, is a solid showing...

Hands-On With Zelda-like 'Oraia Rift: Oracle of Oraia'

A couple of months ago, I wrote a story about COMPASSGAMESOraia Rift: Oracle of Oraia, an upcoming Zelda-like game with a nice art-style and what looked like the potential to be a fun game. Now, I 've finally got to play a build of the game, and while it still needs plenty of work (which is perfectly understandable since the game isn't even in beta at the moment), I enjoyed playing it. Some context first. Oraia Rift is the dream project of a developer who wanted for quite some time to build a 3D exploration and adventure title, enamored by what he called at the time the "hand painted" graphics of the PS1 days...

'EA Sports FIFA' Soft Launched, Releasing Late September

EA's new FIFA game, mentioned at E3 and simply called EA Sports FIFA is one step closer to its eventual release, as the game has shown up on the Canadian App Store. And while sometimes soft launches are a mystery as to how long they take before they go worldwide, EA's actually saying that FIFA will be out worldwide on September 22nd. So, you know just how long you have to wait if you're not Canadian, or "Canadian."..

Kobojo's 'Final Fantasy'-Influenced 'Zodiac: Orcanon Odyssey' Going Premium, Not Free-to-Play

Kobojo's multi-national RPG with Zodiac: Orcanon Odyssey has had one mysterious aspect hanging above it: how are people going to pay for the game? Whether the game would be free-to-play or not seemed to be a question left unanswered. In a demo of the game, I could see that there were aspects that could easily be changed to free-to-play monetization. Well, Kobojo has just answered the question: Zodiac is going to be a premium game in North America and Europe...

Zach Gage, whose last app was the nifty #Fortune [Free], and who you probably know from Spelltower [$1.99], has a new game coming out on August 27th called Sage Solitaire. He describes it as a combination between the card games Klondike and Poker. You have a 3x3 grid of cards, and must make poker-style plays, like a pair, or a 3-card straight, or a five-card flush, to get points, with the rule being that you have to play cards from at least 2 different rows. Each stack of cards in the grid varies in how tall it is, and you get a bigger bonus for getting to the bottom of the stack in the top row, versus the smaller bottom rows. You can discard a limited number of cards, with new discards getting added for each play. Run out of moves and discards, and it's game over...

If you haven't heard about it yet, Konami hasn't exactly been the gaming world's favorite recently after a report came out alleging that the company treats its employees like prisoners, monitoring their lunch breaks, shaming those who stay on their breaks for too long, having them monitored by cameras constantly, and reassigning those game developers who aren't considered useful to security guard or cleaning staff positions (and this tactic involves not only junior but also senior staff). Yet, depressingly enough, it appears that the company's "charming" tactics are working since according to a recent financial report, Konami's revenue rose by 5.3 percent, jumping from $390 million to $411 million. This is an interesting result because it comes at a time when many in the gaming world accused Konami of lacking a coherent business strategy...

'Hanger World' Review - Not A Used Clothing Store

I was a fan of TouchArcade long before I was a writer here, and one of my favorite of the more recent regular features is Shaun’s Update Mondays posts. The weird thing is, the updates themselves aren’t even why I look forward to it every week. Rather, it’s because I think Shaun’s a funny dude and I just enjoy reading his descriptions of each update. More specifically, I need to know what game he decides to give the coveted Update Mondays Most Spider-Mans Of The Week Award to. Is it going to be Spider-Man Unlimited [Free] again? (I mean, it does get a lot of Spider-Mans.) Or will it be something completely random? Well, I think I may have found a good future candidate. I’m talking about A Small Game’s Hanger World [Free], and it’s packed full of all kinds of Spider-Mans slinging themselves this way and that. As it turns out, it’s also a really, really fun game...

The huge franchise, Five Nights at Freddy's [$2.99], is once again on everyone's mind with the recent release of FNAF 4. Equally interesting, though, is the new information we just got about the upcoming FNAF movie, which we've talked about in the past. The director of the movie, Gil Kenan, went on Twitter these last few days to give some info and hints about the upcoming movie. If you don't know who Kenan is, he's best known for developing and directing the recent Poltergeist remake as well as Monster House. Kenan said that he's very interested in the lore just like the fans, and he plans to keep the focus on all the animatronics, not just Freddy, but will probably stay away from the infamous Purple Guy. When asked about the movie's rating, he responded that he's still too early in the process of writing the movie to talk about ratings, but he wants the movie to be fun for everyone who likes the game, not just the young fans...

Win an iPad Air 2 via TouchArcade Deals

August 10th, 2015 5:33 PM EDT by Eli Hodapp in Deals, News

We mentioned on Friday that we've teamed up with StackSocial to provide all sorts of cool deals, and were going to be posting about them throughout the week. Well, to kick things off, how about a giveaway of an iPad Air 2? If you've got an old iPad, or no iPad at all, hit this link and enter the giveaway. Basically all you need to do is get signed up for our deals site so you can log in, then click to enter the contest...

We've been hearing about a Chapter 3 update for Pixelbite's incredibly awesome dual-stick action game Space Marshals [$4.99] ever since it was first unveiled in June. Pixelbite promised a heavier emphasis on stealth gameplay in Chapter 3 along with an assortment of new enemies, weapons and gadgets. At the end of last month, Pixelbite announced that the Chapter 3 update would arrive on August 13th, and since that's just a couple of days away they've just released a brand new trailer detailing some of the new stuff we'll be seeing in said update. Let me tell you, they have definitely lived up to their promises of delivering tons of cool new things...

'Partyrs' Developer's Next Game is the Charming Puzzler 'Sputnik Eyes'

Shelly Alon, the developer of Partyrs [$1.99] has a new game coming out this week on Thursday, August 13th, called Sputnik Eyes. The goal of the game is to rearrange oddly-shaped creatures around each level, getting each one in its proper place. Paths that they can move on will tangle and intersect, with some that can only be traveled upon by certain robots. It gets pretty tricky to sort it all out over time, but still is fun and approachable...

'The Wild' Continues Its Vanishing Act, Now the Game's Webpage is Gone  **Update**

Three hundred and thirty-three. That's the number of pages in our forum thread on Toonuva Games' The Wild, which shows how interested our readers are in this game. Yet, The Wild is currently one of the App Store's greatest mysteries since we haven't heard anything from its developers since March, right when they were about to release a Testflight build. If you haven't heard anything about The Wild, then you probably haven't been around our Upcoming iPhone and iPad Games thread for the last year or so. According to the description of the game, The Wild was going to be a single-player survival game with lots of exploring and discovering. It was supposed to feature day/night cycles, crafting, a weather system (exposure etc), vast spaces to traverse, and even underwater exploration...

Youtube personality, CaptainSparklez, (as Jordan Maron is known on the Internet) has become quite famous these last few years and boasts close to 8.8 million subscribers and 1.8 billion views on his channel. Recently, he has shifted from creating Minecraft videos (his Minecraft-style parodies of many popular songs have garnered many views) to creating his own games. To that end, he co-founded the firm Xreal and has launched the first game out of the new company, Fortress Fury [Free]. As a recent Guardian article notes, though, the game may have been downloaded over two million times since it was launched on iOS and Android in May, but the F2P game hasn't really brought in the revenue one would expect from a game with such a popular name behind it; Fortress Fury still hasn't broken into the 200 top-grossing iOS games in the US...

Stylish Action-Adventure Game 'Shadowbug' Enters Beta, Coming Late 2015

A pretty cool looking trailer came across my virtual desk today, and I thought it looked interesting enough to share with you all. The trailer is for a game called Shadowbug, a ninja-themed action-adventure game with a similar silhouetted visual style to games like Limbo [$4.99] or Badland [$3.99], but with an attack-linking combat system which has been used in plenty of games but immediately reminded me of the targeting system in the Sonic 4 games. (Yes I was one of the few people who actually liked Sonic 4 and that auto-targeting system.) It's a little tough to explain, so check out the gameplay video for Shadowbug to get an idea of what it's all about. ..

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